8.3.0 | Adobe Substance 3d Painter
: Substance materials can now utilize physical size support in fill layers. This automatically computes UV size based on the average triangle size from the unwrapping, ensuring consistent material scaling across different meshes.
: The traditional baking window was replaced with a dedicated Baking Mode that allows you to bake textures directly from the viewport. Adobe Substance 3D Painter 8.3.0
: You can now see both the high-poly and cage meshes in the viewport during setup. Any areas of the source mesh falling outside the cage are highlighted in red , providing immediate visual feedback to resolve errors before starting the bake. : Substance materials can now utilize physical size
: The new mode includes detailed baking logs at the bottom of the menu, displaying high-poly parameters and name-matching statuses. : You can now see both the high-poly
: A new usability feature automatically highlights hard edges without UV seams in both 2D and 3D views to help you identify and fix potential baking artifacts early. Workflow Enhancements
: Added menus to select or create shader instances and tools to quickly change UV tile resolutions.

