Aggravation Direct

"Yeah," Maya agreed, leaning forward. "But the board doesn't change. The shortcuts are still there. You just have to roll again. If you stay in the Base because you're mad about being bumped, you’ve already lost."

She wasn't just talking about the marbles. Elias had been "stuck at base" in his real life lately—terrified of taking a new job offer because he might fail, staying in his safe zone while the world moved around him. He treated every setback like a personal insult rather than a mechanic of the journey. aggravation

He moved back onto the board, a small smile tugging at his mouth. "Okay," he said. "Your turn. But don't get too comfortable—I'm eyeing that shortcut now." "Yeah," Maya agreed, leaning forward

"You’re playing too fast," Elias muttered, shaking the dice cup with rhythmic intensity. "Strategy wins this, not speed." He rolled. A four. He moved his marble safely into his row, exhaling a breath he hadn’t realized he was holding. You just have to roll again

"Six!" Maya chirped, sliding her red marble out of the starting gate. "Watch out, Eli. I’m coming for that shortcut."

The board was a landscape of polished wood and precarious marble stacks, and for Elias, it was a minefield. Aggravation wasn’t just the name of the game; it was the precise emotion tightening his chest every time his younger sister, Maya, picked up the dice.

Maya stopped laughing, her hand hovering over the board. "Eli, it’s the name of the game. If I don’t bump you, you win. If I bump you, we both keep playing."