How to make a good bizarre, Alice in Wonderland style setting?
: Drag your newly created procedure into the myFirstMethod tab to see it in action. Use the on-line HELP facility if you encounter errors; it can even suggest legal inputs for specific points in your program. Tips for "Good" Features How to make a good bizarre, Alice in
: To make your feature flexible, add parameters. For example, a distance parameter for a jump feature lets you decide how far the character jumps each time you call that method. Tips for "Good" Features : To make your
: Drag and drop tiles from the Methods panel into the editor. You can combine basic movements (move, turn, roll) with control structures like "Do in order" or "Do together" to create complex actions. You can combine basic movements (move, turn, roll)
: Start by choosing the character or object from the Object Tree that will "own" the new feature.
How to make a good bizarre, Alice in Wonderland style setting?
: Drag your newly created procedure into the myFirstMethod tab to see it in action. Use the on-line HELP facility if you encounter errors; it can even suggest legal inputs for specific points in your program. Tips for "Good" Features
: To make your feature flexible, add parameters. For example, a distance parameter for a jump feature lets you decide how far the character jumps each time you call that method.
: Drag and drop tiles from the Methods panel into the editor. You can combine basic movements (move, turn, roll) with control structures like "Do in order" or "Do together" to create complex actions.
: Start by choosing the character or object from the Object Tree that will "own" the new feature.