Steamworks And Magick Obscura — Arcanum: Of
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Steamworks And Magick Obscura — Arcanum: Of

: Technology relies on consistent natural laws, while magick works by subverting or bending those laws.

The central conflict is the literal, physical incompatibility between magick and technology. Arcanum: Of Steamworks and Magick Obscura

: Players choose to invest in either Magick (16 colleges with 80 spells) or Technology (8 disciplines with 56 degrees). : Technology relies on consistent natural laws, while