If you are too passive, the Bureaucracy loses faith in your ability to lead, and the movement fizzles out. Why this works:
Player Action: "Fraternization" campaigns—giving flowers or food to soldiers to humanize the protestors. The "Tension" Mechanic bloodless revolution
Player Action: Leak evidence of corruption to sympathetic low-level editors. If you are too passive, the Bureaucracy loses
Instead of a traditional "health bar" for the regime, the goal is to drain their until the old power structure simply collapses under its own weight. Feature: The "Institutional Domino" System If you are too passive
The "Tipping Point": This is the final pillar. If the first three fall, the military faces a choice: fire on their own neighbors or refuse orders.
Player Action: Organize "Work-to-Rule" strikes (doing the bare minimum to legally stall the system).