: Every world needs a "disruptive event" to spark a story.

: Create characters with specific motivations that force them to interact with your world's unique rules.

: Start with a single question (e.g., "What if people could feel each other's physical pain?") and build the history and culture around it.

Kael looked up, not at the synthetic sky of the Spires, but directly into the "camera" of the simulation. "We know you're there," his voice crackled through the audio feed. "And we aren't going to let you start version 031."