Here is a snippet showing how to implement the and Anti-Spam logic:

Instantly stops all active sounds in the workspace for the local player.

Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional)

Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls

Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds.

Select a specific user and silence all sounds parented to their character or tools.

Prints the ID of every sound played in the console so you can identify the source of annoying music.

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