File: Fog_of_war0.05-0.05-pc.zip ... May 2026
: Integrate ray-casting so that buildings or thick forests physically block the "sight line" and create shadows within the fog. Implementation Checklist
: Run the fog calculation at a lower resolution than your screen (e.g., 1/4 resolution) and use bilinear filtering to smooth out the edges. 2. Visual Fidelity A "solid" feature needs to look polished and immersive. File: Fog_Of_War0.05-0.05-pc.zip ...
: Use a Gaussian blur on your visibility texture to prevent "blocky" pixels where the fog meets the light. : Integrate ray-casting so that buildings or thick