: Sam fires a magnetic tether. It only sticks to metallic "Retro-Tech" surfaces. While tethered, Sam’s momentum is preserved, allowing for wide swings.
: Observe unbiased players to see if the feature meets expectations. Example: "The Magnet-Grapple" (Atomic Sam Style)
: Fast-paced, non-violent action using inventive environmental interactions.
: Robot enemies will prioritize cutting the tether with laser fire if Sam stays in the air for more than 3 seconds.
: "The player never touches the ground unless they want to."
: Add the actual mechanics (combat, puzzles, etc.).
: Write a brief technical and design description.