: Sam fires a magnetic tether. It only sticks to metallic "Retro-Tech" surfaces. While tethered, Sam’s momentum is preserved, allowing for wide swings.

: Observe unbiased players to see if the feature meets expectations. Example: "The Magnet-Grapple" (Atomic Sam Style)

: Fast-paced, non-violent action using inventive environmental interactions.

: Robot enemies will prioritize cutting the tether with laser fire if Sam stays in the air for more than 3 seconds.

: "The player never touches the ground unless they want to."

: Add the actual mechanics (combat, puzzles, etc.).

: Write a brief technical and design description.