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Advancement in the game is governed by a ranking system and specific room requirements:

While the game offers extensive creative tools, players have noted both highlights and frustrations:

: Players have access to thousands of furniture pieces and accessories, ranging from beds and lighting to unique items like cacti and even large quantities of toilet rolls. Strategic Progression and Room Quality

: Players begin by clearing out "broken tatty stuff" using tools like a crowbar. This phase is often a prerequisite for more advanced tools; for example, players must reach 100% cleanliness in a room to unlock the broom for finer cleaning.

: To achieve a specific star rating (e.g., 3-star), every piece of furniture in the room must meet that quality level. Mixing high and low-quality items will average out the overall room quality.

This paper explores the mechanics and player experience of , a simulation game developed by Two Horizons. The game challenges players to transform a dilapidated hotel into a five-star luxury destination through a cycle of destruction, cleaning, and creative interior design. Core Gameplay Mechanics: From Ruin to Luxury

: As players progress, they unlock new materials and furniture. Reaching Rank 5, for instance, provides access to high-end marble and stone options for surfaces.

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Hotel-renovator

Advancement in the game is governed by a ranking system and specific room requirements:

While the game offers extensive creative tools, players have noted both highlights and frustrations:

: Players have access to thousands of furniture pieces and accessories, ranging from beds and lighting to unique items like cacti and even large quantities of toilet rolls. Strategic Progression and Room Quality

: Players begin by clearing out "broken tatty stuff" using tools like a crowbar. This phase is often a prerequisite for more advanced tools; for example, players must reach 100% cleanliness in a room to unlock the broom for finer cleaning.

: To achieve a specific star rating (e.g., 3-star), every piece of furniture in the room must meet that quality level. Mixing high and low-quality items will average out the overall room quality.

This paper explores the mechanics and player experience of , a simulation game developed by Two Horizons. The game challenges players to transform a dilapidated hotel into a five-star luxury destination through a cycle of destruction, cleaning, and creative interior design. Core Gameplay Mechanics: From Ruin to Luxury

: As players progress, they unlock new materials and furniture. Reaching Rank 5, for instance, provides access to high-end marble and stone options for surfaces.