SITE MENU

I Was A Teenage Exocolonist [0100808018268800][... Link

I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna

A single run takes about 12 hours, but seeing everything can take upwards of 100 hours. 🫂 Relationships and Hard Truths I Was a Teenage Exocolonist [0100808018268800][...

The "combat" in Exocolonist is actually a card game based loosely on poker rules. I Was a Teenage Exocolonist is a narrative-driven

Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs. 🫂 Relationships and Hard Truths The "combat" in

Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist

Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace

Your deck is literally your "memories." Every major life event adds a new card to your hand.