John Wick Chronicles May 2026
One of the most common critiques of the game is its brevity, with many players finishing the main experience in under an hour.
While praised for its "cinema-feel" and polished gunplay, reviewers frequently cited a lack of depth.
Released in February 2017, is a first-person virtual reality (VR) shooter developed by Starbreeze Studios, Grab Games, and Big Red Button. Set between the first and second films, it allows players to step into the role of the legendary assassin through a wave-based combat experience exclusively for VR headsets like the HTC Vive. Gameplay and Mechanics John Wick Chronicles
: It is primarily a wave shooter where players defend themselves from waves of enemies. Combat involves using a variety of weapons including pistols, submachine guns, assault rifles, and frag grenades.
: Players start in the iconic Continental Hotel, which serves as a central hub for selecting missions and exploring the game's world-building. One of the most common critiques of the
: Immersive atmosphere, intense physical action (leading some to "break a sweat"), and satisfying weapon handling.
: The game offers three difficulty settings and two playstyles: Arcade : Standard wave shooting mechanics. Set between the first and second films, it
: Includes a tutorial set in an abandoned subway area where players shoot paper targets to learn weak spots and hostage-rescue mechanics. Content and Scope