Jojo's Bizarre Adventure: Heritage For The Future » 〈EXTENDED〉

: Most characters can summon or dismiss their Stand at will. While active, the Stand alters the user's entire move set and movement options, such as enabling double or triple jumps.

: Depleting the gauge while the opponent is blocking resets their combo scaling but leaves them in massive stun. JoJo's Bizarre Adventure: Heritage for the Future

: A dedicated meter tracks the Stand's presence. It depletes if the Stand is attacked and refills while withdrawn. : Most characters can summon or dismiss their Stand at will

JoJo's Bizarre Adventure: Heritage for the Future/System Info : A dedicated meter tracks the Stand's presence

Fighters are categorized by how they interact with their Stands:

: For one super meter, Active Stand users can "program" a series of button inputs during a time-stop flash. The Stand then executes these moves independently, allowing the player to attack simultaneously with their character for massive, layered combos. Character Variations

The standout feature of is the Stand System , which drastically alters gameplay based on whether a character's "guardian spirit" is summoned or dismissed. This mechanic introduces "character-dependent gameplay," forcing players to adopt radically different offensive and defensive strategies for every fighter. Core Stand Mechanics

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