Player consensus for Alpha 35 highlights a mix of improved depth and persistent AI challenges.
“"Felt I was heading for victory until the knights attacked my base... single units can be overpowered with armies as planned." — Steam User” Steam Community · 4 years ago KeeperRL.Alfa.35.9.rar
Some keepers (like the Zombie Keeper) faced daytime spawn issues early in the alpha branch. Upcoming changes in Alpha 35 | KeeperRL Player consensus for Alpha 35 highlights a mix
: Adjustments were made to damage/defense ratios and how stealing from allies affects hostility, adding more consequences to internal dungeon management. Community Feedback Upcoming changes in Alpha 35 | KeeperRL :
Shelved world-map features originally planned for this patch.
: You can now restrict certain equipment types for specific minion groups, solving the long-standing frustration of high-tier gear being taken by low-value workers.
“"The help system... has been a bit empty for a looong time, and I've finally decided to change this... a number of mechanics in the game is routinely hard to understand for new players." — Developer Insight” keeperrl.com