
CodeQuest 2024 brings coding and competition together in a month-long global coding challenge for the top. We use the reputable CodeCombat multiple players arena algorithm challenge, which was used in the 33rd IOI competition(2021) for global top coding players from 87 countries and regions.
Based on the final ranking we're currently reaching out to those on the top of the leaderboard via email, WeChat, Facebook, WhatsApp and etc to verify information.
We will announce winners in early Sempter (the time will be determind later). Please follow our news to stay tuned.
Thank you to all the CodeQuest 2024 Global Tournament participants who joined us this year, BEST LUCK!
: A high-pitched version of Hollywoodedge, Antique Timer Clicks PE179201 is used whenever a timer appears on-screen, often preceding a failure if the time runs out. Sound Libraries Used
: In Paper Mario: The Thousand-Year Door , failing to run from a battle triggers the H-B SKID, CARTOON - QUICK SKID sound effect.
: Used for environmental ambience and mechanical sounds like elevator bells.
The "fail" sound effect in the Paper Mario series often refers to specific jingles used when losing a minigame, failing an action command, or taking damage. Key "Fail" & Damage Sounds
Top 3 - First Prize Award
Top 4 - 50 – Second Prize Award
Top 51 – 150 - Third Prize Award
Top 3 - First Prize Award
Top 4 - 50 – Second Prize Award
Top 51 – 150 - Third Prize Award
Top 3 - First Prize Award
Top 4 - 50 – Second Prize Award
Top 51 – 150 - Third Prize Award

: A high-pitched version of Hollywoodedge, Antique Timer Clicks PE179201 is used whenever a timer appears on-screen, often preceding a failure if the time runs out. Sound Libraries Used
: In Paper Mario: The Thousand-Year Door , failing to run from a battle triggers the H-B SKID, CARTOON - QUICK SKID sound effect.
: Used for environmental ambience and mechanical sounds like elevator bells.
The "fail" sound effect in the Paper Mario series often refers to specific jingles used when losing a minigame, failing an action command, or taking damage. Key "Fail" & Damage Sounds