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Introduction
The following paper explores (translated in Italian as Orda di non morti 2: Necropoli ), an action RPG with real-time strategy elements developed and published by 10tons Ltd .
: Unlike the first game, where players resurrected fallen enemies directly into their ranks, the sequel uses a "resource pool" system. Fallen enemies provide "bones," which are spent to summon specific, unlocked unit types from a pool of 20 variations.
: Players must push into the territories of humans and elves to reclaim stolen souls.
: Rescued "commoners" and specific resources are used to rebuild structures within the Necropolis hub, which in turn unlocks new unit types and upgrades. Gameplay Mechanics and Innovations