: Players can now "rescue" failing parks by converting their Challenge Mode saves into Sandbox games directly from the options menu. Creative & Environmental Enhancements
: The "Park Infrastructure" menu was split into Park Services and Park Logistics for easier navigation. Key buildings like the Loading Bay and Staff Center are now added to new saves by default to jumpstart the core gameplay loop. prehistoric-kingdom-quality-of-life-early-access-rar
The modular building system, a core feature, has received several QoL overhauls to reduce clicking and improve visual feedback. : Players can now "rescue" failing parks by
: Unlike other simulators, animals grow from babies to adults without "model swapping," using tech that dynamically adjusts limb positioning and movement speed as their legs grow. The modular building system, a core feature, has
: An age slider in the Animal Nursery menu allows players to preview an animal's entire growth cycle before they are released into the park. Performance & Stability
One of the most significant technical QoL milestones was the introduction of in Update 14.
: Update 15 introduced the ability to paint aquatic plants directly onto water surfaces, accompanied by a "water mask" toggle that prevents land-based foliage from accidentally spawning underwater.