Roblox Script -- Murderer Vs. Sheriffs | Kill A... -

-- Server Script in ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local ShootEvent = ReplicatedStorage:WaitForChild("ShootEvent") ShootEvent.OnServerEvent:Connect(function(player, targetPos) local bullet = Instance.new("Part") bullet.Size = Vector3.new(0.2, 0.2, 2) bullet.Color = Color3.new(1, 1, 0) bullet.CFrame = player.Character.Head.CFrame -- Simple velocity bullet.Velocity = (targetPos - bullet.Position).Unit * 150 bullet.Parent = game.Workspace end) Use code with caution. Copied to clipboard 🕹️ Essential Mechanics

This script handles the Murderer's ability to eliminate players using a Knife tool. Place this inside a within the Knife model. Roblox Script -- Murderer vs. Sheriffs | Kill A...

Use math.random to pick one Murderer and 2–3 Sheriffs at the start of the match. Use math

Sheriffs usually have a ranged weapon. Use a in ReplicatedStorage named ShootEvent to handle the bullet logic on the server. Give the Knife tool only to the Murderer

Give the Knife tool only to the Murderer and Revolvers only to Sheriffs.

📌 Always use Server-Side Validation for kills. If you handle damage on the Client, hackers will easily "kill-all" by firing the event for every player at once. If you'd like, I can help you with: Writing a Round Timer system Creating a Map Voting UI Setting up DataStores to save player wins/kills Which part should we build next ?

local tool = script.Parent local damage = 100 -- Instant kill tool.Activated:Connect(function() local character = tool.Parent local humanoid = character:FindFirstChildOfClass("Humanoid") -- Animation trigger (optional) -- humanoid:LoadAnimation(script.AttackAnim):Play() tool.Handle.Touched:Connect(function(hit) local enemy = hit.Parent:FindFirstChild("Humanoid") if enemy and enemy.Parent.Name ~= character.Name then enemy.Health = 0 print(character.Name .. " killed " .. enemy.Parent.Name) end end) end) Use code with caution. Copied to clipboard 🛡️ The Sheriff Script

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