Beyond the standard "Fighter, Mage, Thief" archetypes, the genre contains experimental and "strange" entries that push the boundaries of what a game can be:
Some RPGs prioritize the "moment" or the story over strict rules. This philosophy suggests that good stories rise above their systems, allowing for unconventional gameplay where the mechanics might even be "fudged" to create a more dramatic occasion.
💡 The "weirdness" in RPGs often comes from their willingness to experiment with these core systems, sometimes breaking them entirely to focus on a unique narrative or psychological experience.