: The study discusses SimCity Societies' role in education, suggesting it serves as a tool for academic critical inquiry . It problematizes the idea that players—as potential future urban planners—absorb the "built-in assumptions" of the game's models.

: It evaluates the game's shift from traditional urban simulation (zoning and infrastructure) to social engineering . The author examines how players are encouraged to manipulate "place" to achieve specific societal outcomes, such as happiness.

: The author applies E. McClung Fleming’s Artifact Study method (1982) to the game, treating its manuals, online resources, and gameplay as primary data to track trends in urban planning. Other Related Academic Work

Simcity Societies -

: The study discusses SimCity Societies' role in education, suggesting it serves as a tool for academic critical inquiry . It problematizes the idea that players—as potential future urban planners—absorb the "built-in assumptions" of the game's models.

: It evaluates the game's shift from traditional urban simulation (zoning and infrastructure) to social engineering . The author examines how players are encouraged to manipulate "place" to achieve specific societal outcomes, such as happiness. SimCity Societies

: The author applies E. McClung Fleming’s Artifact Study method (1982) to the game, treating its manuals, online resources, and gameplay as primary data to track trends in urban planning. Other Related Academic Work : The study discusses SimCity Societies' role in

SimCity Societies SimCity Societies