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Simple Apocalypse Datapack Guide

: Red dust particles fill the air to indicate the event is active. Implementation Snippet

To see how to structure these functions and set up your development environment, check out this guide: A Beginner's Guide to Datapacks - Minecraft 1.21 tutorial 100percentme YouTube• Sep 17, 2024 If you'd like to refine this, let me know: Simple Apocalypse Datapack

Add this logic to your tick.mcfunction to handle the event cycle: mcfunction : Red dust particles fill the air to

: Zombies and Skeletons spawn with Strength II and Speed I . : For custom loot tables or predicates (like

: Always use /reload in-game after saving your files to apply changes immediately.

: For custom loot tables or predicates (like checking if a player is outside), use the Misode Data Pack Generators to ensure correct formatting.

# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation