Soubor: Case.2.animatronics.survival.zip ... -

: Using the link emits a low-frequency hum. If used too close to an animatronic, they will hear it and immediately investigate your last known position.

The sequel already emphasizes the use of cameras and environmental puzzles. This feature would deepen the "cat and mouse" dynamic by giving the player more information at the cost of immediate physical safety. Soubor: CASE.2.Animatronics.Survival.zip ...

: The player finds a wearable neural headset early in the game. When activated, it allows you to "see" through the eyes of the nearest animatronic for 5 seconds. : Using the link emits a low-frequency hum

: The headset shares power with your flashlight and tablet, forcing you to choose between vision and intelligence. Why this fits CASE 2: This feature would deepen the "cat and mouse"

This feature introduces a high-risk, high-reward tactical layer to the existing stealth gameplay.