The update introduced several impactful changes to both gameplay balance and AI logic:
: The update addressed a major bug where shooting down a breach capsule would occasionally result in the unintended death of random beings from the same faction who weren't actually on the ship. Stardeus v0.6.109
: To prevent overwhelming players, the number of beings ejected from a shot-down Breach Capsule was limited to eight. Historical Context in the "Stardeus" Roadmap The update introduced several impactful changes to both
: NPC ships began to be affected by magnetic storms, making the universe feel more dynamic and less centered solely on the player's ship. A primary focus of v0
A primary focus of v0.6.109 was technical optimization. During this period, the developer, Kodo Linija , focused on reducing system-taxing visual effects to prevent crashes, specifically by capping ship weapon visual effects. This established a precedent for balancing visual fidelity with performance—a necessity for a game that allows for massive, detailed starship builds. Key Features and Refinements