: The combat relies on a physics engine that makes movement and hits feel chaotic and hilariously unpredictable.
: Features roughly 6–10 hours of base content, 20 different employee classes, and four game modes.
: Players build a "combat machine" by selecting from hundreds of unique moves, ranging from traditional kicks and punches to absurd attacks like weaponized farts, chainsaws, and glue guns.
: The combat relies on a physics engine that makes movement and hits feel chaotic and hilariously unpredictable.
: Features roughly 6–10 hours of base content, 20 different employee classes, and four game modes.
: Players build a "combat machine" by selecting from hundreds of unique moves, ranging from traditional kicks and punches to absurd attacks like weaponized farts, chainsaws, and glue guns.