Underlings

If you are designing a feature where a player manages a team of subordinates (common in RPG or strategy game development), consider these core components:

To create a "Underlings" feature, the design depends on whether you are developing a (like a guild or minion system) or a user interface element (like a custom text underline). 1. Gameplay Mechanic: Guild or Minion System Underlings

: Choose between Point, Line, or Polygon depending on how the underlings should be visualized (e.g., points for individual NPCs, polygons for their zones). If you are designing a feature where a

: Instead of static missions, implement a random world event system . This allows players to "randomly" meet their recruited underlings performing tasks in the world—such as holding up an NPC or guarding a cave entrance—to increase immersion. : Instead of static missions, implement a random