They emerged into a nightmare. Draenor was a jagged wasteland of bone-colored rock and blood-red skies.
"They aren't invading," Khadgar realized, looking over the charred remains of a Nethergarde outpost. "They’re stealing."
Khadgar looked back at the portal leading home to Azeroth. If it stayed open, the magical shockwave of Draenor’s destruction would travel through the rift and incinerate their home world as well. Warcraft 2: Beyond the Dark Portal
"The world is breaking!" Turalyon shouted over the roar of the collapsing dimensions.
They became legends, carved in stone at the gates of Stormwind—the heroes who went beyond the portal and never came back. They emerged into a nightmare
The Alliance Expedition pushed deep into the heart of the Shadowmoon Valley. They fought through the twisted citadels of the Fel Horde, racing against Ner'zhul's ritual. But they were too late. At the Black Temple, Ner'zhul channeled the stolen artifacts, tearing dozens of new rifts into the reality of Draenor. The planet began to shudder. The sky cracked like glass.
"We have to close it from this side," Khadgar said, his voice heavy with the weight of exile. "They’re stealing
Deep within the red, dying world of , the Orc shaman Ner'zhul clutched his staff with trembling hands. He didn't care for Azeroth anymore; he wanted escape. To flee the dying soil of his home, he needed artifacts of immense power: the Scepter of Sargeras, the Book of Medivh, and the Eye of Dalaran.